Implement 3-D rotation in Graphics
Write a C Program to implement 3-D rotation in Graphics. C Program to implement 3-D rotation with respect to x-axis, y-axis and z-axis (wire frame model of a cube). Use appropriate data structures to manipulate the wire frame model.
Below is the source code for C Program to implement 3-D rotation in Graphics which is successfully compiled and run on Windows System to produce desired output as shown below :
SOURCE CODE : :
/* C Program to implement 3-D rotation in Graphics */ #include <stdio.h> #include <graphics.h> #include <math.h> #include <stdlib.h> #include <dos.h> #include <conio.h> #define ORG -50 double face1[5][2] = { { 250, 125 }, { 350, 125 }, { 350, 225 }, { 250, 225 }, { 250, 125 } }; double face2[5][2] = { { 250+ORG, 125-ORG }, { 350+ORG, 125-ORG }, { 350+ORG, 225-ORG }, { 250+ORG, 225-ORG }, { 250+ORG, 125-ORG } }; double angle = 5.0 * M_PI / 180; double midx1, midy1, midx2, midy2; void rotate (void) { int i; for (i=0; i<5; i++) { double xnew, ynew; xnew = midx1 + (face1[i][0] - midx1) * cos (angle) - (face1[i][1] - midy1) * sin (angle); ynew = midy1 + (face1[i][0] - midx1) * sin (angle) + (face1[i][1] - midy1) * cos (angle); face1[i][0] = xnew; face1[i][1] = ynew; xnew = midx2 + (face2[i][0] - midx2) * cos (angle) - (face2[i][1] - midy2) * sin (angle); ynew = midy2 + (face2[i][0] - midx2) * sin (angle) + (face2[i][1] - midy2) * cos (angle); face2[i][0] = xnew; face2[i][1] = ynew; } cleardevice(); for (i=0; i<4; i++) { setcolor(7); line (face1[i][0], face1[i][1], face1[i+1][0], face1[i+1][1]); setcolor(8); line (face2[i][0], face2[i][1], face2[i+1][0], face2[i+1][1]); setcolor(9); line (face1[i][0], face1[i][1], face2[i][0], face2[i][1]); } delay (125); } void main() { int gd = DETECT, gm; midx1 = (face1[0][0] + face1[1][0]) / 2.0; midy1 = (face1[1][1] + face1[2][1]) / 2.0; midx2 = (face2[0][0] + face2[1][0]) / 2.0; midy2 = (face2[1][1] + face2[2][1]) / 2.0; initgraph (&gd, &gm, "..\\bgi"); while (!kbhit()) rotate(); closegraph(); }
Above is the source code for C Program to implement 3-D rotation in Graphics which is successfully compiled and run on Windows System.The Output of the program is shown above .
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